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QOTD 13: Which makes Grand Theft Auto poetic...

(Note: what follows is a mostly spoiler free post about Grand Theft Auto V's narrative themes and subtext, while I will mention details from various missions and specifics, I won't mention how they fit within the story and plot, instead talking about them abstractly - proceed at your own risk)

Yup, we're talking about this again, but in a different context, specifically as it relates to 'Grand Theft Auto''s particular brand of delicious cheap-shot satire. As I mentioned in the feminism thread, 'Grand Theft Auto V' is a troll. What I mean by this is that while 'GTAV' is technically about three different characters, it's in reality, a whip-smart deconstruction about why, exactly, the player likes causing all this mayhem.

 

On its surface 'GTA V' is a high quality game about low quality activities: stealing, murder, drug use, manipulation, materialism, and chaos. But a little below that surface is the fact that 'GTAV' knows this sort of thing is an absolute blast in a consequence free environment, and continuously pokes the player in the ribs, dancing around the question of *why* you enjoy these despicable acts.

This question is illustrated in a bunch of ways, through the three main protagonists of the story. During Micheal's therapy he'll admit to 'killing a guy on the way over' to the office and simply not caring (because you probably did, and definitely don't), by the way Franklin will constantly agree to doing dastardly deeds then bemoan the fact he can't say no (because if he said no, there would be no game), and the fact that Trevor is a completely unlikeable, (sexually) predatory madman, who is the only character of the three you could see enjoying the wonton slaughter of hundreds of people. By giving us two somewhat sympathetic anti-heroes who are compelled by the player to do nasty things, and one wholly despicable character who engages in those same actions for kicks - like we do while playing, we start to understand "GTAV" is trying to say something to gamers who want to think critically about it.

And for the record you don't have to think critically about it. You can enjoy the story, the jokes, the boobies, the customizable cars, the fact we finally see Lazlow in the digital flesh, and have a blast - accepting it as purely escapist entertainment. I have friends that enjoyed 'The Sopranos' this way, and love it to death. There are people who love 'South Park' simply for the gross out humor and miss out on all the satire and subtext and nuance of that show, too. But when you dig deeper into what this game is trying to communicate beyond the surface level plot twists and turns, there is a lot to chew on.

Lets take a look at a mid-game mission where you're required to torture someone. I won't give the context or the reason why, but lets just say it's brutal, you're forced to do it, and if you're anything like me, you'll feel really gross about it. In a game where you're allowed to go on massive rampages, killing dozens if not hundreds of people in the name of pure carnal joy, when one of these nameless citizens suddenly has a name, a job, a personality, and fear in his eyes, things start to hit too close to home. Being forced to select a torture implement, and watch this detainee squirm and scream and cry and beg for his life is unbearable, and in a very subtle way, turns a mirror on the player. This whole murderous rampage thing isn't as fun when you're up close and personal with it, now, isn't it? This scene confirmed the suspicion I had all along. 'GTA V' knows it's sick, thinks you're maybe a little sick for wanting to play it, and wants you to question your humanity with every trigger pull and flattened pedestrian. 

The world Grand Theft Auto V creates is one devoid of political correctness. Radio advertising directly needles at personal insecurities, whereas in real life those same insecurities are preyed on subtlety and subconsciously. Whooshing news flashes include phrases like "Penis news!" where as in real life they'd be under the context of something like 'health watch' despite having the same exact content. The short films in the theater are grotesque and hard to quantify, featuring cliche just long enough to subvert it. There is simply no such thing as political correctness in Los Santos, everything is communicated directly and honestly. In a bizarre way, GTA's America is a far less complex one than our own.  

So what does it mean? No doubt about it, Grand Theft Auto V is fun. Really fun. It is the apex of all things interactive media: Graphics, scripting, writing, game-play, variety, and world building. But what does it say about our society that the biggest games are hyper violent? What does it mean when the apex of this console generation is a game that features the ability to to pour gasoline over a series of cars and light them all on fire with people in them if you so choose?

Thus I think 'Grand Theft Auto V''s purpose is to challenge the boundaries of the human soul in a soulless world. Nothing we do in 'Grand Theft Auto V' really matters. Even that character you torture is ultimately a collection of 1s and 0s, with a perfectly healthy actor reading lines. But regardless, when you look in his eyes and see real fear, you can't help but question if you've gone too far. Political correctness exists to protect our feelings, to prevent us from feeling bad, or challenged, or unhappy - unless we're being marketed too.Grand Theft Auto rips that away from us like a band-aid we've been wearing too long, and forces us to ask ourselves what part of the soul does a game like this fill, and should it be filled at all?

WHY is this fun? WHY do we enjoy escapist fiction that lets us channel our inner domestic terrorist? AM I the only one thinking that this game is trying to really say something beyond a B-movie style action-comedy-tragedy?  

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Blog Otter Award: Project Blue for the Unsolved Mysteries love. Your Stackalicious award can be found here.

1. I really cannot get over the quality of the satire on display in GTA. It's 'South Park' meets 'Naked Gun' meets "American Dreamz" which is a great little move I think like 4 people saw.

2. Now that we're adults, does it disturb you that 10, 11, 12, and 13 year old kids are going to be playing this game in the same way we did back in the day? On one hand I think exploring 'mature' content as a teenager is an important part of growing up - sneaking into an R-rated movie, catching cinemax late at night, whatever, but at the same time I don't think it should be condoned. I feel part of the maturation of growing up is kind of 'getting away with it' in much the same way you'd go over to a friends house to play Mortal Kombat, or get a friend's older brother to get you into "The Matrix". Perhaps a different topic for a different day.





Comments

  1. "Now that we're adults, does it disturb you that 10, 11, 12, and 13 year old kids are going to be playing this game in the same way we did back in the day?"


    No.

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  2. "Now that we're adults, does it disturb you that 10, 11, 12, and 13 year
    old kids are going to be playing this game in the same way we did back
    in the day?"


    It makes me think there are a lot of shitty parents out there

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  3. Here's my issue with your argument. GTA presupposes we enjoy the mindless violence, no context involved. It forces us to take part in acts of barbarism and assumes we're going to enjoy them. But in doing so it misses one vital component: choice. It doesn't allow the player to make the choice as to whether or not he wants to torture, or go on a mass killing spree, or whatever. You can't simply put those jabs in there if you're making the mindless violence vital to what's happening. Not every player who throws himself or herself into GTA automatically murders and steals for fun. I actually got bored with GTA IV and think it's the weakest entry in the series because that's really all there was to do outside of the short mini-games. I enjoyed San Andreas because it allowed you to indulge in all kinds of minor shit that had no actual bearing on the plot.

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  4. I understand, but at the same time you're buying a GTA game to engage in at least some mindless or semi-mindless chaos. You will be killing thousands of enemies by the time the game is through. You will run over countless pedestrians and kill dozens more, even if you're trying not too. It's challenging us to ask the question of why we find any of this interesting in the first place.

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  5. Just as a buffer to my point: paramedic and cop missions in the series are fun because they allow you to do the exact opposite of what's being argued here. You can actually be a "good guy." I almost wish a GTA game would cast its central character as a cop torn between his job and a life of crime just so players would be allowed to have that choice.

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  6. You should check out Sleeping Dogs. It's really great, you play as a cop, you're not allowed to kill civilians, and it has a great Departed / Infernal affairs vibe going for it.

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  7. Because they let their kids play GTA? I know plenty of little kids that played the shit out of San Andreas, and they turned out fine.


    Really, if you're the type of person that's going to go on a violent rampage or some shit, the video games you play are the least of your problems.

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  8. Right. I think it's ultimately a parental choice, but it's certainly one we all seemed to ignore when were kids and just wanted to play it. I just think its funny, is all.

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  9. But that's part of the problem. GTA as a series peaked in complexity around San Andreas. They've been spinning their wheels since then.


    To answer your question, it isn't questioning us; it's telling us why we find this interesting -- because it's fun. It's fun to do bad things. Not only that, but the game actively rewards mindless violence. You could argue that people learned to enjoy the mindless violence in the series because of how the early games were structured to reward that kind of behavior. If you actively reward people to do horrible things, they will rarely if ever object. They go through an act of cognitive dissonance where they'll realign their own belief system to rationalize the behavior.


    GTA will always be art based on its visual component, but it's been left behind by series which offer a much higher level of moral and emotional complexity. GTA is still stuck in the teenage boy mindset of "let's 'splode shit real good just 'cause."

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  10. But it's asking WHY is it fun. It knows we enjoy it, it's already made a billion dollars. It's saying why is chaos on a grand scale fun, but then chaos on a micro level, like the torturing of one NPC, so horrid.

    And it's really not set in that teenage boy mindset at all. If you pay attention the stories of Michael, Franklin, and even Trevor to an extent, they're full aware of the things they're doing are bad and ridiculous, but they are still human. Go for a 'hang out' with Jimmy as Franklin, or hang out with Lamar when you're Trevor. There is such nuance and subtly and conversational insight into these people that the game is absolutely trying to make a point beyond YEEHAW EXPLOSIONS ARE FUN!

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  11. davidbonzaisaldanamontgomerySeptember 21, 2013 at 11:54 AM

    "But what does it say about our society that the biggest games are hyper violent?"


    They're not. It's like any medium, there are really popular stuff that is violent or adult, but there's also very popular stuff that's for more general audiences. GTA and COD are among gaming's best-sellers, but so is Mario, Zelda, Skylanders, and sports games. Horror movies do great business, but most successful films fall below the R rating. Jay Z and Kanye West sell by the truckloads, but so does Katy Perry. That question you're asking is the same type of question that moral hand-wringers ask when they want to drum a problem based on one example. GTA is astoundingly popular not because of its hyper-violence (there's plenty of violent games that flop hard), but because of its brilliant wide-open game design that lets you try anything you can dream of. What it says about this console generation, and this gamer generation, is that we like great games, just like every previous console and gamer generation. GTA's violence is part of its composition, but not the draw; as Ebert's Law says about movies, "It's not what it's about, it's how it is about it."

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  12. Am I alone in not giving a flying fuck about GTA?

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  13. GTA leaves Mario Skylanders and Sports games in the dust. GTA made a billion dollars in three days. It's a cultural event. It's poised to become the highest grossing Media thing EVER.

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  14. Agree with you on GTA4 (though I'd call GTA2 the weakest one of the series, and I thought Vice City Stories sucked), once you finish the main storyline there's really no reason to play anymore. Whereas I have about 120 hours on San Andreas (never got busted once!) and still play it at least once a week or so.

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  15. I guess the thing GTA V does more than those other games is ground them just a bit more in reality, via subtle animation, tons of dialog, tons of options, the ability to 'hang out' and converse with other characters, making the world feel more real. As a result actions in this game take on a bit more realistic feel. There's no Jetpack here, for example.

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  16. I understand that "we all turned out fine after playing the previous titles at a younger age, but if you walked into the room and your 11 year old son was in the strip club in the game getting a lab dance (the women are topless, nipples and all in the game), you wouldn't have second thoughts about getting it for him?


    I love the game personally. I think it is fantastic. But when playing, I remembered the lady who was in line in front of me buying the game for her son who had to still be in elementary school, and it kind of bugged me.

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  17. I dont give a flying fuck bc I dont play videogames anymore. I completely understand the hype and excitement though...I was a fan of the GTA series when I was younger, and this one is being billed as the greatest videogame ever.

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  18. Nope, but I wouldn't be what you'd call a typical parent.


    It's probably for the best that I don't have kids.

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  19. It's really good. My sister who doesn't play games asked me how much it cost, I told her, and she thought it was an excellent value.

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  20. For the record I'd like to point out I love this game, and I love that its posing such daring questions - please don't take my post as an indictment, it's a celebration.

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  21. 13.5 million copies on the first day. I wish I would have bought some Take Two stock a couple weeks ago.

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  22. Video games don't make people violent and I'll kill anyone who disagrees.

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  23. To be honest, while I enjoy the storyline(s) of the game(s), to me, the promise of GTA 3 (the first 3D Grand Theft Auto) was the living, breathing world. A world where you could drive around, see people living their lives, go take part in some activities, or just sit and listen to the radio and enjoy the humor as the residents walk by and the sun sets. That said, I've really enjoyed every iteration of the game, but the torture scene shook me a little. More than a little. I didn't want to do that. I'm still playing it, but I'm seriously reconsidering giving my money to fund any more of Rockstar's games. The cynical and atypically shallow "Look at what you're doing, see how bad you are?" narration of the game doesn't make up for the fact that they MADE me do it - within the context of the game, of course, I realize there is a power button on my console.


    The GTA series is a marvel of technology and interactive storytelling. It's beautiful to look at and listen to, and controls mostly decently (particularly the driving). With tech like the Oculus Rift and other head mounted displays/VR peripherals coming out and providing an even more immersive experience, it makes me honestly worry that the "Violent Video Games Are Causing Evil" might actually end up being true.


    Or I'm just getting too old.

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  24. It's crazy that a game can do that to you, though, you know? That torture scene is there to challenge the people who happily go about causing chaos on a mass scale in this game. But when you narrow that focus down and suddenly the lots of people you kill changes to one person you have to kill, things get different and more brutal.

    I don't think games cause evil, but I think like any sort of media they can influence you to a degree. What degree that is depends on the person.

    But yeah that torture scene was one of these things where I was like oh my god this is gross I hate this, then after thinking about it, especially after doing all the therapy stuff and thinking about how Trevor is the ONLY guy in GTA history who you truly believe is capable of doing GTA-y things, it becomes a mad sort of genius.

    I don't want to compare it to a Clockwork Orange, but it kind of reminds me of a Clockwork Orange.

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  25. This is a good point. Maybe I'm not thinking at a proper distance because it struck me so heavily.


    Either way, I think I'd enjoy "Grand Humanitarian Charity 5" more these days,


    ...but don't get me wrong, I really am enjoying the game.

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  26. For sure. If you're looking for a good feel-good game I'd say give Fez or Harvest Moon or even Sleeping Dogs a shot. Sleeping Dogs is in the GTA style but is about a cop torn between two worlds and is pretty swell.

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  27. The Sleeping Dogs universe is just not quite as interesting to me as the GTA universe, but yeah, it's ok.

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  28. Well there's watch dogs and sleeping dogs. Watch Dogs is the futuristic one and sleeping dogs is the one that takes place in Hong Kong and has some killer hand-to-hand combat action.

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  29. Yeah, Watch Dogs looks neat, too. Sleeping Dogs is sitting idly in my digital collection. Played it for a few days and enjoyed it enough. I can't play it now - there are too many more heists to plan.

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  30. I outgrew them about 10 years ago. I've tried periodically to get back into it, but the magic just isn't there anymore.

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  31. Jean Pierre LaFitte would have been much more successful if he hadn't refused to wrestle orphans.


    One would think that this federation is manned entirely by orphans...

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  32. Again it's one of these things where part of growing up is exploring that kind of thing and 'getting away with it' whereas it's a parents job to keep that kind of material at arms length at least until they're 18.

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  33. It's funny you mention the "choice" factor. In GTA V when you do the bigger heist mission you do have a choice on how to do those missions. It's usually a choice between a stealthier, more subtle plan or a guns blazing, more violent plan. So the GTA series is starting to head in the direction you're talking about.

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  34. Also there are TONS of choices that influence how your character is perceived but not the overall narrative. If as michael you start banging hookers and strippers, when your therapist asks about your sexual problems you get a whole different set of dialog.

    Similarly if you pick up a character in a cool car he'll comment on it, if you forget to go to flying school before a specific mission Trever yells at you for it, etc. The game is insanely dynamic in that way.

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  35. Okay, this is probably a dumb question but where can I watch the newest episodes of NXT?

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  36. People really think this has potential? The novelty will wear off in about 3 weeks.

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  37. Not even Plus, it's available for free now on "regular" Hulu.

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  38. What a slow shitty day on the BoD

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  39. This is novel; usually they go for intentionally terrible singing to get heat (3MB, Jillian Hall, Yodeling Antonio Cesaro) and it's insanely stupid. I'm glad they're trying something different here. I'm still worried Vince will see this and say, "Let's bring him to Raw. But make sure he sings off-key. And with absolutely no rhythm whatsoever. Like, as though he's never heard music before in his life. That gimmick is always gold."

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  40. I'm doing Dietary Supplements tomorrow, so that should be fun!

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  41. Is anyone elses Diqus fucking up?

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  42. To be fair, Jillian did a great job with that gimmick. And if the guy really is that good it won't help him get over as a heel.

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  43. Coke?!?! JK. What kind of supplememts?

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  44. Nevermind. It was the browser I was using on my phone.

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  45. I tell all my patients that ask about weight loss to use the harris-benedict formula. Calorie defecits are really the only way to lose weight thatll stay off, and this tells you exactly where to start. It might help yoy out man, just a thought.

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  46. Freddie Mercury was my first thought as well. The resemblance is uncanny

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  47. one word : tapeworms

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  48. Tapeworms + coke = skinny.

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  49. This cocaine makes me feel like I'm on this thread. Or something, I don't know where I'm going with this. Yep, I'm drunk...

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  50. Have you put booger sugar up your nose tonight? You live in Amsterdam!

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  51. No, I've never done that shit once, it was a very poorly thought out System of a Down reference. And no, I don't live in Amsterdam.

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  52. Yea, completely over my head. I got excited thinking you were about to blow a line.

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  53. Nah, uppers have never been my thing, I don't even drink coffee. Besides, that shit is way too expensive.


    Where the FUCK is the tree at? Of course, when I have cash no one has shit, and when I'm broke everyone and their brother is trying to sell me a bag. Fuck...


    BTW, "Vancouver Adam Curry" or "Humbolt County Adam Curry" just doesn't have the same ring to it, hence the Amsterdam thing. Of course, if Disqus didn't suck dick I could still log in under my old G+ account...

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  54. Yea. "Amsterdam" does sound better.

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  55. It's either that or Adam "Cannabis" Curry, and that's just way too obvious. Gotta make people work a little bit to get the reference.

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  56. What you pay for an eigth or an ounce up there?

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  57. Anywhere from $35-$55 for an eighth of the good stuff, depending on quality. I can get a oz of Mex for $120, no idea what an oz of the good stuff costs (I'm just a smoker, my days of selling are long past), but anything more than $400 (and even that's pushing it), you're getting ripped off.

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  58. My buddy gets pretty good shit for 320 an ounce. Standard rate where we live. Always had heard its cheaper in Canada. No idea how true that is

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  59. I caught the reference.

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  60. What's the word on K2? Is it the end all and be all of killing yourself slowly? or a-okay?

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  61. The synthetic weed drug? I dont know alot about it, from the little I know about it id just smoke the real stuff.

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  62. Or the soy vitamin thing?

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  63. Jillian did her best but it wasn't productive in anyway. It wasn't funny and it didn't earn her the kind of heat that merits screen time.
    He'll be a much better heel if he actually has a talent to be arrogant about than if he's just a delusional buffoon.

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  64. haha sounds about right. I don't mind it, just wanted to make sure I wasn't killing myself.

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  65. Random odd story: I work at a sports bar/restaurant (I'm a cook, obviously), and I usually hang out for a little bit after I clock out and fuck off and enjoy discounted Grey Goose and what not. Anyway, I'm sitting there thinking of trying to bribe the bartender to turn on ROH TV because the Niners are getting blown out by Seattle and it's depressing me, and I notice that there's some 12 year old boy sitting behind me drinking a beer. So I, being a jackass, say really loudly to Ginger (the bartender) "Are you out of your fucking mind? That kid is like, 12, you can't serve him, you're going to get this place shut down and put all of us out on the street!" Turns out the 12 year old boy was actually a damn near 30 year woman. Lucky for me, she was cool about it, and fuck, if you walk around looking like a 12 year old you have to expect that sort of thing to happen.

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  66. I remember hearing a few months back that some idiot kid killed himself smoking that shit. Turns out that it wasn't the K2 that was the problem, but the problem was that he made a pipe out of an asthma inhaler and breathed in a shitload of burning plastic. Idiot... And of course the major news outlets blamed it on the K2, not rampant fucking stupidity.

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  67. Ha. Your last sentence there I feel should be on a tshirt

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  68. I'll take 5% of all net profits.

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